WOLVERINE 5K Tactical Adventure Race
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Collect, Analyze, and Exploit 
a Marksmanship Training Center production.
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2025 Full Mission Brief

4/18/2025

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Subject to change prior to the event.

We may have to cut a couple stages depending on how many RSO's and volunteer staff we can rally.

Please read through all stages, ask questions early.

I'm shutting down admin duties May 7th, to focus on physical stage preparations.

All athlete Liability/Registration forms are due by May 1st !!!
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Required Training For All.

4/16/2025

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Rewatching Red Dawn (1984 version) is mandatory prerequisite training prior to attending of the Wolverine 5K.
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​“My Father Turned Me In.”

4/13/2025

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​“My Father Turned Me In.”
 
SITREP: Daryl went to town, and got caught by the Russians. Exploiting his venerability, the enemy sets an ambush on his friends. After the dust settles, the team needs to make a decision on what to do with Daryl’s dead weight.
 
Location: Range #7 (Vehicle bay.)                  Staging / prep area is in Range #5
 
Ammo Count:
  • Pistol: 1 mag of 4 rounds per athlete.
  • Carbine: 2 Mags of 10 rounds per athlete.
 
Stage Time: ??? Minutes from initial contact.
 
Shooting Position: Kneeling or Standing. Body armor worn by hardcore athletes.
 
Number of shooters at once: Entire team.
 
Description: On command from RSO, load pistols with magazine of 4 rounds, then holster. Carbine remains unload unless in a designated covered fighting position.
 
At the staging area, the team will load into a vehicle as instructed by the RSO. The vehicles driver will transport the team into Calumet (range 7). On the signal “CONTACT” from RSO, the team will respond by abandoning the disabled vehicle per Wolverine 5K SOP (get out on non-contact side).
 
*For event safety only* Carbines will only be loaded/unloaded at cover fighting positions. Athletes will not move with loaded carbines. Loaded handguns in holsters is acceptable.
 
The athlete at each cover fighting position (marked by orange cones) will engage each clearly visible target with 2 rounds each into the A Zone body box while utilizing cover. If your carbine malfunctions or goes dry while hostile targets are still present, transition to pistol.
 
Daryl gets hit!  For bonus points, the team may choose to assess, treat, and transport Daryl as they break contact away from the enemy’s ambush.

See the Wolverine 5K SOP for casualty care under fire:
1. Shoot all threats.
2. Assess the patient.
3. Treat the patient.
4. Move the patient.
5. Once in new location.
6. Shoot all threats.
7. Assess the patient.
8. Treat the patient.
9. Move the patient…..Continue assessing and treating after each move.
 
The team will utilize available cover to bound away from an overwhelming enemy force while using fire and maneuver.
 
Scoring: 
  • 1 points per hit in the A Zone.
  • Total points, divided by number of athletes (Round fraction scores down) = TEAM SCORE.
  • Properly assess, treat, and transport casualties within the par time = Bonus 10 team points.
  • Failure to use cover (not touching the cone) = Negative 5 points per instance.
  • Shoot anything but a target (piece of cover or vehicle) = Team stage disqualification.
 
Total number of stage team points: Maximum Team Points = 34 points.
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“Right Smack-Dab in The Middle Of World War III.”

4/5/2025

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“Right Smack-Dab in The Middle Of World War III.”
 
SITREP: You’re group of guerillas are 40 miles behind enemy lines, fighting against conventional forces. Use ammo and munitions picked up off the battlefield to strengthen your team.  Be careful though, Russians don’t fight fair and are known to use NBC warfare.
 
Ammo Count:
  • Precision Rifle: 16 Rounds for the sniper.
  • Carbine: 4 Mags of 6 rounds each per assaulters.
  • Gas Masks: Will be issued in holding area. Athletes may use their own, if it has full face coverage, attached external filter, & carrying pouch.
 
Stage Time: Minutes ???

Shooting Position: Standing or kneeling (not prone). Body armor worn by hardcore athletes.
 
Number of shooters at once: Entire Team. 1 Sniper and 2-3 assaulters.
Solo Athletes: Chose the role of either a Sniper or Assaulter.
 
Description: For event safety, Carbines will remain unload unless in a designated covered fighting position.
 
On command from RSO, the team will run from the holding area to the 1st cover position.

Once at the cover position,
  • The sniper will:
    • Immediately use  a precision rifle system (and any supporting equipment) to engage each of the IPSC target A Zone HEAD BOX directly in front of the cover fighting position with 1 round each from either a kneeling or standing position.
    • Engage Tannerite target within close proximity of  the same IPSC targets.
  • The assaulting team members will:
    • Immediately use carbines to engage each of the IPSC targets A Zone BODY BOX directly in front of the cover fighting position with 2 rounds each from either a kneeling or standing position.
    • Each assaulting team member (not the sniper) will pick up and accurately toss 1 dummy grenade towards the same IPSC target area.
  • Once all targets have been engaged, and grenades thrown, the  team will move together to the next cover fighting position.
  • While moving, carbines will be empty and on safe.
  • While moving, the precision rifle only may have a magazine inserted, bolt to the rear, and on safe. 
 
If at any time the command GAS GAS GAS is called by the RSO, the team must get behind the nearest forward cover position, keep weapons pointed in a safe direction, properly don and clear gas masks, then continue to fight. Once the command ALL CLEAR is used, the gas masks may come off and stored.
 
Scoring: 
  • ·Sniper Scoring:
    • 1 point per hit in the A Zone head box
    • 6 points per Tannerite detonation (It must detonate. A near miss that cracks the container, but does not detonate doesn’t count)
    • Max points: 36 points
  • Assaulter Scoring:
    • 1 point per hit in the A Zone body box.
    • 3 points per grenade in kill zones (5 meters).  1 point per grenade in casualty zones (15 meters). 0 points for outside casualty zone.
    • Max points per shooter: 36 points
  • Failure to properly don, clear, and maintain gas mask seal: Negative 10 points per violating athlete. 
  • Total points, divided by number of athletes (Round fraction scores down) = TEAM SCORE.
 
Total number of stage team points: Maximum Team Points = 36 points.
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The 5K Land Navigation Orienteering Portion

3/18/2025

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At the starting point.

At the start point, you may weigh your gear to ensure it is of proper weight.  When you return off the course, it will be weighed by the W5K Officials.

At the start point, there will be an example of a check point. Each check point will have:
  • A orange/white marker.
  • A placard identifying the current Check Point grid location and the grid coordinates to your next Check Point.
  • Also, the placard will have foreign enemy weapons and or vehicles to identify and to be noted in your Observation Log for additional points.
  • As well as a message in Morse Code and POW Tap code to be decoded and noted in your Communications Log for additional points. 
    • To assist with these tasks, athletes may print and carry a copy of the provided Intel Report for a reference. 
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While checking in, before the safety brief, each team will be assigned a orienteering Start Time.

Show up a couple minutes early before your start time, and you will be issued 2 paper maps (1 is a back up) and your patrol route card. 

WARNING: If you show up late, you only hurt yourself. If you depart on time or not, your 5K land nav time starts at your issued start time.
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On the course.

Once you find the first Check Point, you will be given the grid coordinates to your next Check Point.

From CP to CP to CP... your route will be exactly 5 kilometers.  Although,  the direct line route from CP to CP may be the shortest route, it may not be the easiest or the fastest. Tactical decisions will need to be made in the field. 

Your team must stick together!!!  At no point should you be outside visual range of your team. This is for safety, to prevent cheating, and to instill good team tactics. 

There is no time limit per team, but there is an overall drop dead time at 1730.  You must be back to HQ by 1730 or a search party will be sent out for you. Plan accordingly. The faster you complete the orienteering course, the more shooting stages you get to battle. Historically, the average orienteering course take 2.5 - 3.5 hours to complete. 

First Aid and Buddy Aid

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The only injuries ever to occur at the Wolverine 5K has been in the field.

Propper hiking shoes/boots are highly recommended. Bring an IFAC just in case, along with elastic bandages for sprains.

​Water, water, & more water. 
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FRAGOS

FRAGOs are completely optional side missions you may find on the land nav course. Your team needs to make the tactical decision to complete the tasks for additional points, or bypass them completely.  Some FRAGOs are quick, some take time, some are simple and easy, some require critical thinking skills, and some are physically demanding. 
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RTB

When you return to base, HQ, your time doesn't stop until all team members are present, and you turn in your Patrol Route Card with Obs Log and Comms Log.

​Declare any FRAGOs completed. 

At that time the official will weigh your combat load. 

The minutes it takes to complete the land navigation course is your base line time.  All points earned from FRAGOs, Obs Log, Comms Log, and stages of fire reduce your base line time. 1 point = 1 minute deduction. 

The winning teams typically earn more points than land nav time completion putting them at a negative time. 
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Registrations

3/15/2025

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----->REGISTER HERE<-----

Team Registrations.

If you pay for a team then your team is registered and has a slot. All team members need to complete the registration/liability form no later than May 1st. 

Solo Athletes.
Same as the teams.  

What is "Team Placement Option"?
​If you do not have a team, you may register as Solo. But if you would like to join a 3 person team, or other solos to form a team, choose the "Solo with team placement option."

This event is more enjoyable as a team.  
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“What is a Wolverine?”

3/14/2025

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SITREP: "A small animal like a badger, but terribly ferocious. It is also the name of the local school sports collective. They're beasts." You overhear foreign invaders talking about your team.  Show them how ferocious you can be.
 
Location: Range #2 (Long Range 2.)                 
 
Ammo Count:
  • Carbine: 50 rounds minimum per team, no maximum.
  • Precision Rifle: 10 rounds maximum per team.
 
Stage Time: ??? Minutes
 
Shooting Position:  Standing, kneeling, or prone.
 
Number of shooters at once: Entire team.
 
Description: This is a multi task stage that must be performed in a particular order.
 
Starting at ground level, all team members will climb up onto the shooting platform and begin performing the 3 tasks. Team members may rotate task duties, or stay in place during the entire stage.

  • Task 1: One team member will provide cover fire with a carbine engaging each close-mid range steel target from near to far.
    • Neutralize each target with 2 impacts each before the next task can be performed. The closer target must be neutralized with 2 rounds before moving to the next further target.
    • Once all 5 targets are neutralized, the team member may assist with a different task, or repeat task 1 again. 
    • Task 1 needs to wait for task 2 to be completed before reengaging targets with cover fire. 
    • Task 1 does not need to wait for Task 3 to be completed before beginning Task 1 again.
  • Task 2: From the upper most platform, using the provided rope, pull one of the five weighted sandbag up until the attached target intel is acquired, then drop the weighted bag back down to ground level. 
    • Relay target info to the sniper position.
  • Task 3: From the sniper position, one team member will choose to use a prone position, kneeling supported, or standing supported position, to engage the mid-long range target identified from Task #2 with only 2 rounds.
    • Another team member may assist the sniper as a spotter.
    • No supporting equipment restrictions. Bags, tripods, LRF, are all acceptable. 
      • No big bore rifle calibers. 30 cal and below. 
 
Scoring: Only the sniper impacts are scored for points. 
  • Prone impacts = 1 point each.
  • Sitting/kneeling impacts = 2 points each.
  • Standing impacts = 3 points each.
 
Total number of stage team points: Maximum Team Points = 30 points.

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FRAGOs

3/13/2025

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What is a FRAGO?

A FRAGO, or Fragmentation Order, is a side mission redirect which shares, or compliments, the original mission's objective and commanders intent. 

In the Wolverine 5K, FRAGOs are optional side quest or tasks which can be completed for extra points.  Points = minutes off of your 5K orienteering time. 

In 2025 W5K, there will only be a couple FRAGO's on the land navigation course. But there will be some FRAGOs around the HQ area for athletes to take part in during any down time. 

An example of a FRAGO this year, is to disassemble and reassemble an AK47 (as shown above) as many times as possible within a short time limit. 
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“You quitters playing, or what?”

3/9/2025

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 “You quitters playing, or what?” 
 
SITREP: Between ambushing Russians, freeing political prisoners, and general survival, take a little break for some friendly team on team competition. 
 
Location: Range #8 (50 yard bay)
 
Ammo Count:
  • Pistol: 2 mags of 10 rounds (20 rounds total) per athlete.
  • Carbine: 2 Mags of 10 rounds (20 rounds total) per athlete.
 
Stage Time: ??? ESTIMATES
  • 12 Minutes per 4 person team.
  • 9 minutes per 3 person team. 
  • 3 minutes per solo athletes.
 
Shooting Position: Standing. Body armor worn by hardcore athletes.
 
Number of shooters at once: Up to 4 teams at the same time (depending on # of RSOs. 1 shooter per team engaging at a time, but a team relay stage.
 
Description: *All carbines will be staged loaded and kept at the firing line. On command from RSO, load pistols then holster.
 
On command from the RSO, 1 athlete per team will complete the task, shoot the course of fire (25y line), then return to the team (50y line) to tag the next teammate. After all team mates have completed the 1st course of fire, they will begin the 2nd course of fire, then the 3rd, and 4th if time permits.

All further (25 yard) targets will be shot with carbine. All near (5-10 yard) targets will be shot with pistol. Shooters choice which targets to engage first.
  • Stage 1: Sprint to the firing line. Engaged hostile targets with 1 round to the A Zone body box. Sprint back to the team.
  • Sage 2: Bear Crawl to the firing line. Engaged hostile target with 2 rounds to the A Zone body box. Bear crawl back to the team.
    • Your body weight is supported on hands and feat during a bear crawl, not simply hunched over running on 2 legs.
  • Stage 3: Sled Drag to the firing line. Engaged hostile target with 3 rounds to the A Zone body box. Pull sled back to the team.
  • Stage 4: Fireman’s Carry team mate to the firing line. Engaged hostile target with 4 rounds to the A Zone body box. Fireman's Carry teammate back to the team.
    • Teammate being carried may start in the standing position. Do not need to lift from the ground.
    • No team mate may be carried twice.
    • Recreational teams may conduct a team carry.
    • Solo athletes will pull a weighted dummy.
 
Complete as many stages as possible within the allotted time.
 
Scoring: 
  • 1 point per hit in the A Zone body box.
  • Negative 5 points per friendly targets hit.
  • Total points, divided by number of athletes (Round fraction scores down) = TEAM SCORE.
Total number of stage team points:
  • Maximum Team Points = 40 points.
  • Minimum Team Points = 0
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“The Wolverine Crucible.”

3/6/2025

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SITREP: Get out of here, Jed! There's a world of hurt coming down! Colonel Tanner sacrificed himself so you could survive. You’re team needs to Escape and Evade off the battle field. Shoot bad guys, negotiate terrain, hurdle obstacles, and make speed a priority.
 
Location: MTC Field Course - Use the range #10 cut through.       
 
Ammo Count (per team):
· Pistol: 8 mag of 3 rounds per team.
· Carbine: 12 Mags of 3 rounds each per team.
 
Shooting Position: Standing. Body armor worn by hardcore athletes.
 
Number of shooters at once: Entire team.
 
DESCRIPTION:
· This is an multi phase stage, which is timed from start to finish with no pauses in time.
· All weapons will remain unloaded (Condition 4) unless told to make ready by the RSO at a stage of fire.
· The team must stay together (within 10 meters).
· Stages of fire will not begin until all team members are present.
· All team members must complete each and every obstacle with all personal gear and condition 4 weapons.  The team may assist team mates to negotiate obstacles.
· Shooting scores are reduced by how many minutes, after 15 minutes, it takes to complete the 3/4 mile loop. (See scoring for more details.)
 
On command from RSO, the team will run from the start point to the 1st obstacle. Once all team members have completed the 1st obstacle, they will run to the 1st shooting stage. Only 2 athletes will shoot the drill at that stage, 1 shooter at a time on direction from the RSO. Once the weapons are cleared by RSO, the team will run to the next obstacle or shooting stage. Only 2 athletes will shoot a stage, but may not shoot another stage until all other team members have shot a stage.
 
· Part 1: Handgun. 3 Hostage targets. 1 shot to the A zone HEAD box of each target.
· Part 2: Carbine 3 IPSC. Close, mid, far. 1 shot to the A zone BODY box of each target.
· Part 3: Carbine. 1 IPSC Failure: 2 shots to A zone BODY box and 1 shot to A zone HEAD box.
· Part 4: Handgun. 3 IPSC. 1 shot to the A zone BODY box of each. RELOAD. And repeat.
· Part 5: Carbine. 3 IPSC. 1 shot to the A zone BODY box of each. RELOAD. And repeat.
· Part 6: Carbine. 3 Hostage targets. 1 shot to the A zone HEAD box of each target.
· Part 7: Handgun. 3 Hostage targets. 1 shot to the A zone HEAD box of each target.
· Part 8: Carbine. 1 IPSC Failure: 2 shots to A zone BODY box and 1 shot to A zone HEAD box.
 
Example of obstacles on the course: Low wall, high wall, balance beam, monkey bars, rope bridge, low crawl (under wire), A frame net climb, pull up bar, long dip bar, rope climb, high knee tire shuffle, etc.
 
Stage is over after the team collectively completes all shooting stages, obstacles, and pass the stop point.
 
SCORING:
· 1 points per hit in the A Zone. Maximum Team Points = 60 points.
· Negative 5 points for hostage hits.
Penalty points:  Each full minute, over 15 minutes, it takes to complete the entire course
Example, if it takes a team 20.5 minutes to complete The Wolverine 5K Crucible, the penalty will subtract 5 points from shooting score. 
 
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