WOLVERINE 5K Tactical Adventure Race
  • Home
  • R.O.E.
  • SigInt
  • HQ
  • Sponsors

Collect, Analyze, and Exploit 
a Marksmanship Training Center production.
​.-- --- .-.. ...- . .-. .. -. .  ..... -.- 
​

The 5K Land Navigation Orienteering Portion

3/18/2025

0 Comments

 

At the starting point.

At the start point, you may weigh your gear to ensure it is of proper weight.  When you return off the course, it will be weighed by the W5K Officials.

At the start point, there will be an example of a check point. Each check point will have:
  • A orange/white marker.
  • A placard identifying the current Check Point grid location and the grid coordinates to your next Check Point.
  • Also, the placard will have foreign enemy weapons and or vehicles to identify and to be noted in your Observation Log for additional points.
  • As well as a message in Morse Code and POW Tap code to be decoded and noted in your Communications Log for additional points. 
    • To assist with these tasks, athletes may print and carry a copy of the provided Intel Report for a reference. 
Picture
Picture
While checking in, before the safety brief, each team will be assigned a orienteering Start Time.

Show up a couple minutes early before your start time, and you will be issued 2 paper maps (1 is a back up) and your patrol route card. 

WARNING: If you show up late, you only hurt yourself. If you depart on time or not, your 5K land nav time starts at your issued start time.
Picture
Picture
Picture

On the course.

Once you find the first Check Point, you will be given the grid coordinates to your next Check Point.

From CP to CP to CP... your route will be exactly 5 kilometers.  Although,  the direct line route from CP to CP may be the shortest route, it may not be the easiest or the fastest. Tactical decisions will need to be made in the field. 

Your team must stick together!!!  At no point should you be outside visual range of your team. This is for safety, to prevent cheating, and to instill good team tactics. 

There is no time limit per team, but there is an overall drop dead time at 1730.  You must be back to HQ by 1730 or a search party will be sent out for you. Plan accordingly. The faster you complete the orienteering course, the more shooting stages you get to battle. Historically, the average orienteering course take 2.5 - 3.5 hours to complete. 

First Aid and Buddy Aid

Picture
The only injuries ever to occur at the Wolverine 5K has been in the field.

Propper hiking shoes/boots are highly recommended. Bring an IFAC just in case, along with elastic bandages for sprains.

​Water, water, & more water. 
Picture

FRAGOS

FRAGOs are completely optional side missions you may find on the land nav course. Your team needs to make the tactical decision to complete the tasks for additional points, or bypass them completely.  Some FRAGOs are quick, some take time, some are simple and easy, some require critical thinking skills, and some are physically demanding. 
Picture
Picture
Picture

RTB

When you return to base, HQ, your time doesn't stop until all team members are present, and you turn in your Patrol Route Card with Obs Log and Comms Log.

​Declare any FRAGOs completed. 

At that time the official will weigh your combat load. 

The minutes it takes to complete the land navigation course is your base line time.  All points earned from FRAGOs, Obs Log, Comms Log, and stages of fire reduce your base line time. 1 point = 1 minute deduction. 

The winning teams typically earn more points than land nav time completion putting them at a negative time. 
Picture
0 Comments

Registrations

3/15/2025

0 Comments

 
Picture
----->REGISTER HERE<-----

Team Registrations.

If you pay for a team then your team is registered and has a slot. All team members need to complete the registration/liability form no later than May 1st. 

Solo Athletes.
Same as the teams.  

What is "Team Placement Option"?
​If you do not have a team, you may register as Solo. But if you would like to join a 3 person team, or other solos to form a team, choose the "Solo with team placement option."

This event is more enjoyable as a team.  
0 Comments

“What is a Wolverine?”

3/14/2025

0 Comments

 
Picture
SITREP: "A small animal like a badger, but terribly ferocious. It is also the name of the local school sports collective. They're beasts." You overhear foreign invaders talking about your team.  Show them how ferocious you can be.
 
Location: Range #2 (Long Range 2.)                 
 
Ammo Count:
  • Carbine: 50 rounds minimum per team, no maximum.
  • Precision Rifle: 10 rounds maximum per team.
 
Stage Time: ??? Minutes
 
Shooting Position:  Standing, kneeling, or prone.
 
Number of shooters at once: Entire team.
 
Description: This is a multi task stage that must be performed in a particular order.
 
Starting at ground level, all team members will climb up onto the shooting platform and begin performing the 3 tasks. Team members may rotate task duties, or stay in place during the entire stage.

  • Task 1: One team member will provide cover fire with a carbine engaging each close-mid range steel target from near to far.
    • Neutralize each target with 2 impacts each before the next task can be performed. The closer target must be neutralized with 2 rounds before moving to the next further target.
    • Once all 5 targets are neutralized, the team member may assist with a different task, or repeat task 1 again. 
    • Task 1 needs to wait for task 2 to be completed before reengaging targets with cover fire. 
    • Task 1 does not need to wait for Task 3 to be completed before beginning Task 1 again.
  • Task 2: From the upper most platform, using the provided rope, pull one of the five weighted sandbag up until the attached target intel is acquired, then drop the weighted bag back down to ground level. 
    • Relay target info to the sniper position.
  • Task 3: From the sniper position, one team member will choose to use a prone position, kneeling supported, or standing supported position, to engage the mid-long range target identified from Task #2 with only 2 rounds.
    • Another team member may assist the sniper as a spotter.
    • No supporting equipment restrictions. Bags, tripods, LRF, are all acceptable. 
      • No big bore rifle calibers. 30 cal and below. 
 
Scoring: Only the sniper impacts are scored for points. 
  • Prone impacts = 1 point each.
  • Sitting/kneeling impacts = 2 points each.
  • Standing impacts = 3 points each.
 
Total number of stage team points: Maximum Team Points = 30 points.

Picture
0 Comments

FRAGOs

3/13/2025

0 Comments

 
Picture

What is a FRAGO?

A FRAGO, or Fragmentation Order, is a side mission redirect which shares, or compliments, the original mission's objective and commanders intent. 

In the Wolverine 5K, FRAGOs are optional side quest or tasks which can be completed for extra points.  Points = minutes off of your 5K orienteering time. 

In 2025 W5K, there will only be a couple FRAGO's on the land navigation course. But there will be some FRAGOs around the HQ area for athletes to take part in during any down time. 

An example of a FRAGO this year, is to disassemble and reassemble an AK47 (as shown above) as many times as possible within a short time limit. 
0 Comments

“You quitters playing, or what?”

3/9/2025

0 Comments

 
Picture
 “You quitters playing, or what?” 
 
SITREP: Between ambushing Russians, freeing political prisoners, and general survival, take a little break for some friendly team on team competition. 
 
Location: Range #8 (50 yard bay)
 
Ammo Count:
  • Pistol: 2 mags of 10 rounds (20 rounds total) per athlete.
  • Carbine: 2 Mags of 10 rounds (20 rounds total) per athlete.
 
Stage Time: ??? ESTIMATES
  • 12 Minutes per 4 person team.
  • 9 minutes per 3 person team. 
  • 3 minutes per solo athletes.
 
Shooting Position: Standing. Body armor worn by hardcore athletes.
 
Number of shooters at once: Up to 4 teams at the same time (depending on # of RSOs. 1 shooter per team engaging at a time, but a team relay stage.
 
Description: *All carbines will be staged loaded and kept at the firing line. On command from RSO, load pistols then holster.
 
On command from the RSO, 1 athlete per team will complete the task, shoot the course of fire (25y line), then return to the team (50y line) to tag the next teammate. After all team mates have completed the 1st course of fire, they will begin the 2nd course of fire, then the 3rd, and 4th if time permits.

All further (25 yard) targets will be shot with carbine. All near (5-10 yard) targets will be shot with pistol. Shooters choice which targets to engage first.
  • Stage 1: Sprint to the firing line. Engaged hostile targets with 1 round to the A Zone body box. Sprint back to the team.
  • Sage 2: Bear Crawl to the firing line. Engaged hostile target with 2 rounds to the A Zone body box. Bear crawl back to the team.
    • Your body weight is supported on hands and feat during a bear crawl, not simply hunched over running on 2 legs.
  • Stage 3: Sled Drag to the firing line. Engaged hostile target with 3 rounds to the A Zone body box. Pull sled back to the team.
  • Stage 4: Fireman’s Carry team mate to the firing line. Engaged hostile target with 4 rounds to the A Zone body box. Fireman's Carry teammate back to the team.
    • Teammate being carried may start in the standing position. Do not need to lift from the ground.
    • No team mate may be carried twice.
    • Recreational teams may conduct a team carry.
    • Solo athletes will pull a weighted dummy.
 
Complete as many stages as possible within the allotted time.
 
Scoring: 
  • 1 point per hit in the A Zone body box.
  • Negative 5 points per friendly targets hit.
  • Total points, divided by number of athletes (Round fraction scores down) = TEAM SCORE.
Total number of stage team points:
  • Maximum Team Points = 40 points.
  • Minimum Team Points = 0
Picture
0 Comments

“The Wolverine Crucible.”

3/6/2025

0 Comments

 
Picture
SITREP: Get out of here, Jed! There's a world of hurt coming down! Colonel Tanner sacrificed himself so you could survive. You’re team needs to Escape and Evade off the battle field. Shoot bad guys, negotiate terrain, hurdle obstacles, and make speed a priority.
 
Location: MTC Field Course - Use the range #10 cut through.       
 
Ammo Count (per team):
· Pistol: 8 mag of 3 rounds per team.
· Carbine: 12 Mags of 3 rounds each per team.
 
Shooting Position: Standing. Body armor worn by hardcore athletes.
 
Number of shooters at once: Entire team.
 
DESCRIPTION:
· This is an multi phase stage, which is timed from start to finish with no pauses in time.
· All weapons will remain unloaded (Condition 4) unless told to make ready by the RSO at a stage of fire.
· The team must stay together (within 10 meters).
· Stages of fire will not begin until all team members are present.
· All team members must complete each and every obstacle with all personal gear and condition 4 weapons.  The team may assist team mates to negotiate obstacles.
· Shooting scores are reduced by how many minutes, after 15 minutes, it takes to complete the 3/4 mile loop. (See scoring for more details.)
 
On command from RSO, the team will run from the start point to the 1st obstacle. Once all team members have completed the 1st obstacle, they will run to the 1st shooting stage. Only 2 athletes will shoot the drill at that stage, 1 shooter at a time on direction from the RSO. Once the weapons are cleared by RSO, the team will run to the next obstacle or shooting stage. Only 2 athletes will shoot a stage, but may not shoot another stage until all other team members have shot a stage.
 
· Part 1: Handgun. 3 Hostage targets. 1 shot to the A zone HEAD box of each target.
· Part 2: Carbine 3 IPSC. Close, mid, far. 1 shot to the A zone BODY box of each target.
· Part 3: Carbine. 1 IPSC Failure: 2 shots to A zone BODY box and 1 shot to A zone HEAD box.
· Part 4: Handgun. 3 IPSC. 1 shot to the A zone BODY box of each. RELOAD. And repeat.
· Part 5: Carbine. 3 IPSC. 1 shot to the A zone BODY box of each. RELOAD. And repeat.
· Part 6: Carbine. 3 Hostage targets. 1 shot to the A zone HEAD box of each target.
· Part 7: Handgun. 3 Hostage targets. 1 shot to the A zone HEAD box of each target.
· Part 8: Carbine. 1 IPSC Failure: 2 shots to A zone BODY box and 1 shot to A zone HEAD box.
 
Example of obstacles on the course: Low wall, high wall, balance beam, monkey bars, rope bridge, low crawl (under wire), A frame net climb, pull up bar, long dip bar, rope climb, high knee tire shuffle, etc.
 
Stage is over after the team collectively completes all shooting stages, obstacles, and pass the stop point.
 
SCORING:
· 1 points per hit in the A Zone. Maximum Team Points = 60 points.
· Negative 5 points for hostage hits.
Penalty points:  Each full minute, over 15 minutes, it takes to complete the entire course
Example, if it takes a team 20.5 minutes to complete The Wolverine 5K Crucible, the penalty will subtract 5 points from shooting score. 
 
Picture
0 Comments

    Dead Drops

    Passing of critical information to the operators on the ground.

    Archives

    April 2025
    March 2025
    February 2025
    January 2025
    November 2024
    May 2024
    April 2024
    March 2024
    February 2024
    December 2023
    November 2023

    Picture
    2024_w5k_intel_report.pdf
    File Size: 3067 kb
    File Type: pdf
    Download File

    the_wolverine_5k_rule_book.pdf
    File Size: 2621 kb
    File Type: pdf
    Download File

Site powered by Weebly. Managed by Dotster
  • Home
  • R.O.E.
  • SigInt
  • HQ
  • Sponsors