WOLVERINE 5K Tactical Adventure Race
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Collect, Analyze, and Exploit 
a Marksmanship Training Center production.
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Important 2024 navigation update!

3/31/2024

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Switching from UTM to USNG grid coordinates. 

2024, and going forward the Wolverine 5K will be utilizing USNG grid coordinates.  USNG is similar to the Military Grid Reference System (MGRS). 

We will give each team/solo 1 map the day of the event. You may bring more if you want (highly recommended).  You may download and print off this copy.

***Warning: Ensure your printer does not scale the image.  Use the 1:25,000 part of your protractor to ensure the blue grid square lines & kilometer scale are of proper size. If not, adjust your printer settings. 

​Start point is at grid: 16T FQ 4486 2703
2024_w5k_map.pdf
File Size: 1896 kb
File Type: pdf
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2024_w5k_map.jpg
File Size: 801 kb
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PsyOps

3/27/2024

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I think this is some sort of PsyOp against our Wolverines. You all better get prepared, they are not fighting fair this year. You all are going down...
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“What is a Wolverine?"

3/27/2024

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“What is a Wolverine?"
 
 “A Small Animal Like A Badger, But Terribly Ferocious.“

SITREP: Use guerilla tactics to ambush and harass the enemy, analyze battlefield information gathered in the field to create a HVT (High Value Target) list, then exploit intel through precision fire.
 
Location: Range #1 (Long Range 1.)                 
 
Ammo Count:
· Carbine: 4 Mags of 28 rounds each.  (for 2 team members)
· Precision Rifle: 15 rounds max. (1 team member)
· Team Leader does not engage on this stage.
· *Team comms are needed for this stage.
 
Shooting Position: Standing supported.
 
Number of shooters at once: Entire team.
 
Description: This is a 3 part stage: The Team Leader will set up a command and control center. Sniper will set up in an elevated urban hide. Remaining 1-2 teammates will set up an ambush position and report any updates to the rapidly changing battlefield.
 
Part 1:  From a standing covered and concealed position, 1 athlete will engage a target of choice with a carbine (100, 200, or 300 yards). If the athlete misses their target, they will leave their carbine and step away from the position so the next team mate can try. Only if the athlete engages and hits, the 100 yard target, the athlete will be rewarded with 1 piece of intel, which will then be hand delivered (on foot) to the team leader, then return to ambush position. The other athlete will immediately take up the firing position and engage a target of choice with a carbine (100, 200, or 300 yards). 100y = 1 piece of intel. 200y target = 2 pieces of intel. 300y target = 3 pieces of intel.  Athletes will continue rotating and engaging targets, and hand carrying intel to team leader during the entire stage.  Only 1 athlete may engage at a time from the ambush position. Carbine will be left with RO at the firing position while intel is carried to the Team Leader.
    · The ambush team must deliver all pieces of the 1st puzzle, before delivering pieces of the 2nd, 3rd, and 4th puzzles. Even if the targets have been identified and engaged (see below for more details).
 
Part 2: The team leader will receive intel from the ambush team, analyze the intel puzzle (literally), to create a bigger picture. Once the High Value Target(s) picture is clear, the Team Leader will relay the target description and range to the sniper via team radio communications (not on MTC Freqs).
   · The TL may relay target info to the Sniper before the entire puzzle is complete.
 
Part 3: Once the sniper receives a target description and distance via team comms, the sniper will formulate a firing solution. Sniper may shoot targets in any order, but the sniper must positive identify the target to the RSO spotter, and the RSO must say “SEND IT” before the sniper takes 1 shot per target. RSO will only confirm correct target or not, after the shot has been taken.
 
This scenario will continue playing out for 15 High Value Target engagements, or until time runs out.
 
Scoring:  2 points per hit by the sniper. Negative 10 points if the sniper hits the wrong target. 
Total number of stage team points: Maximum Team Points = 30 points.  Minimum Team Points = 0
 
AFTER:  Clear and Safe all weapons. Return puzzle pieces to proper cans at the ambush shooting position.
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Team work makes the dream work.

3/26/2024

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“If You Shoot Twice, They Can Find You“

3/21/2024

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“Never Shoot Twice” - SPONSORED BY B&T INDUSTRIES ACCU-SHOT
 
SITREP: Your supplies are running low. It’s time to stealthily climb into your blind and go hunting, but don’t shoot twice or the Russians will find you.
 
Location: Range #2 (Long range.) Targets may range from 100 yards - 1000 yards.
 
Ammo Count:

· Precision rifle: 4 Rounds max per shooter. 
 
Shooting Position: Supported standing, kneeling/sitting, or prone. Body armor worn by hardcore teams.
 
Number of shooters at once: 1 shooter engaging at a time, but team stage.
 
Description: Starting in the holding area with all weapons empty and on safe, on command from RSO, the team will climb up into the hunting blind with all needed equipment. Hardcore teams may only use the provided rope or buddy lift for climbing support. Recreationalist and solos may use the optional provided ladder. If an athlete can not climb up, they don’t get to shoot.
 
There will be 3 supported shooting positions to choose from: standing, kneeling/sitting, or prone.
 
As soon as the fist shooter is ready and in position, the shooter may load rifle and begin to engage each of the designate targets, with only 1 round each, staring from near to far.  Coaching and assistance from team mates is allowed.

· All 4 shots must be fired from the same position (Standing, kneeling/sitting, or prone).
· The first target will be an Accu-Shot Challenge Playing Card.
· Only 1 shooter may engage at a time. From inside the blind, the rest of the team may get into the ready position and spot for the shooter.
· Once the first shooter has completed all 4 shots, the second shooter may immediately begin the same target sequence.
· Shooters must call out their intended target to RO before engaging. If the targets are engaged out of order, the RO will simply say “wrong target” with no further information.
 
Scoring: 
· Accu-Shot Challenge Playing Card is not awarded points. But the closest shot to the center wins a gift cert.
· Points: 3 points per hit on steel animal targets.
· Bonus Multipliers: Standing position x3 point multiplier. Kneeling/sitting x2 point multiplier. Prone position x1 multiplier.
· Maximum Points: 27 points per shooter.
· Total points, divided by number of shooters (Round fraction scores down) = TEAM SCORE.
 
Total number of stage team points:  27 Team Points Max.
 
AFTER:  Clear and Safe weapons. Team may use stairs on the way down. Score keeper will record score. Direct the shooter to the next stage, or if complete with all stages, direct to the HQ. 

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“Calumet High School.“   sponsored by Mira Safety

3/13/2024

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SITREP: The high school has become a drop zone for Communist paratroopers. You and your classmates must fight your way through the parking lot to get to your getaway car. Be careful though, the Commies are known to use chemical warfare. 

​Great news!!! Well, maybe not for the competitors... MIRA Safety is sponsoring the 2024 Wolverine 5K tactical adventure race. We will have real protective masks this year instead of the cheap cosplay knockoffs.

We have a really exciting course of fire designed for this stage that will leave you breathless.

No logs. I promise. Not on the gas mask stage anyways.
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***You may bring your own pro-mask but it must have full face coverage with external filter and wearable mask pouch. Hood not needed.
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"PISS IN THE RADIATOR"

3/5/2024

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BG Defense Company LLC / TYPE A RIFLES

Very pleased that BG Defense Company LLC / TYPE A RIFLES will be sponsoring a stage at the 2024 Wolverine 5K!
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We have selected a fairly simple stage design that should be named "I'm up. He sees me. I'm Down" which requires fire team rushes.
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    Dead Drops

    Passing of critical information to the operators on the ground.

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    2024_w5k_intel_report.pdf
    File Size: 3067 kb
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    the_wolverine_5k_rule_book.pdf
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