Subject to change prior to the event.
We may have to cut a couple stages depending on how many RSO's and volunteer staff we can rally. Please read through all stages, ask questions early. I'm shutting down admin duties May 7th, to focus on physical stage preparations. All athlete Liability/Registration forms are due by May 1st !!!
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Rewatching Red Dawn (1984 version) is mandatory prerequisite training prior to attending of the Wolverine 5K.
“My Father Turned Me In.”
SITREP: Daryl went to town, and got caught by the Russians. Exploiting his venerability, the enemy sets an ambush on his friends. After the dust settles, the team needs to make a decision on what to do with Daryl’s dead weight. Location: Range #7 (Vehicle bay.) Staging / prep area is in Range #5 Ammo Count:
Stage Time: ??? Minutes from initial contact. Shooting Position: Kneeling or Standing. Body armor worn by hardcore athletes. Number of shooters at once: Entire team. Description: On command from RSO, load pistols with magazine of 4 rounds, then holster. Carbine remains unload unless in a designated covered fighting position. At the staging area, the team will load into a vehicle as instructed by the RSO. The vehicles driver will transport the team into Calumet (range 7). On the signal “CONTACT” from RSO, the team will respond by abandoning the disabled vehicle per Wolverine 5K SOP (get out on non-contact side). *For event safety only* Carbines will only be loaded/unloaded at cover fighting positions. Athletes will not move with loaded carbines. Loaded handguns in holsters is acceptable. The athlete at each cover fighting position (marked by orange cones) will engage each clearly visible target with 2 rounds each into the A Zone body box while utilizing cover. If your carbine malfunctions or goes dry while hostile targets are still present, transition to pistol. Daryl gets hit! For bonus points, the team may choose to assess, treat, and transport Daryl as they break contact away from the enemy’s ambush. See the Wolverine 5K SOP for casualty care under fire: 1. Shoot all threats. 2. Assess the patient. 3. Treat the patient. 4. Move the patient. 5. Once in new location. 6. Shoot all threats. 7. Assess the patient. 8. Treat the patient. 9. Move the patient…..Continue assessing and treating after each move. The team will utilize available cover to bound away from an overwhelming enemy force while using fire and maneuver. Scoring:
Total number of stage team points: Maximum Team Points = 34 points. “Right Smack-Dab in The Middle Of World War III.”
SITREP: You’re group of guerillas are 40 miles behind enemy lines, fighting against conventional forces. Use ammo and munitions picked up off the battlefield to strengthen your team. Be careful though, Russians don’t fight fair and are known to use NBC warfare. Ammo Count:
Stage Time: Minutes ??? Shooting Position: Standing or kneeling (not prone). Body armor worn by hardcore athletes. Number of shooters at once: Entire Team. 1 Sniper and 2-3 assaulters. Solo Athletes: Chose the role of either a Sniper or Assaulter. Description: For event safety, Carbines will remain unload unless in a designated covered fighting position. On command from RSO, the team will run from the holding area to the 1st cover position. Once at the cover position,
If at any time the command GAS GAS GAS is called by the RSO, the team must get behind the nearest forward cover position, keep weapons pointed in a safe direction, properly don and clear gas masks, then continue to fight. Once the command ALL CLEAR is used, the gas masks may come off and stored. Scoring:
Total number of stage team points: Maximum Team Points = 36 points. |
Dead DropsPassing of critical information to the operators on the ground. Archives
April 2025
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