Knots to be tested and graded in the Guerrilla Games:
Tie the following knots. (1 Team point per correctly tied knot.) 1. Bowline. 2. Alpine Butterfly. 3. Midshipman's hitch 4. Figure 8 on a bite. 5. Clove Hitch.
1 Comment
This should be the max ammo needed per individual.
Precision Rifle: 19 rounds Carbine: 265 rounds Pistol: 100 Rounds Will be slightly less for those in teams. RULES:RULES:
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Dead DropsPassing of critical information to the operators on the ground. Archives
March 2025
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