SITREP: Get out of here, Jed! There's a world of hurt coming down! Colonel Tanner sacrificed himself so you could survive. You’re team needs to Escape and Evade off the battle field. Shoot bad guys, negotiate terrain, hurdle obstacles, and make speed a priority.
Location: MTC Field Course - Use the range #10 cut through. Ammo Count (per team): · Pistol: 8 mag of 3 rounds per team. · Carbine: 12 Mags of 3 rounds each per team. Shooting Position: Standing. Body armor worn by hardcore athletes. Number of shooters at once: Entire team. DESCRIPTION: · This is an multi phase stage, which is timed from start to finish with no pauses in time. · All weapons will remain unloaded (Condition 4) unless told to make ready by the RSO at a stage of fire. · The team must stay together (within 10 meters). · Stages of fire will not begin until all team members are present. · All team members must complete each and every obstacle with all personal gear and condition 4 weapons. The team may assist team mates to negotiate obstacles. · Shooting scores are reduced by how many minutes, after 15 minutes, it takes to complete the 3/4 mile loop. (See scoring for more details.) On command from RSO, the team will run from the start point to the 1st obstacle. Once all team members have completed the 1st obstacle, they will run to the 1st shooting stage. Only 2 athletes will shoot the drill at that stage, 1 shooter at a time on direction from the RSO. Once the weapons are cleared by RSO, the team will run to the next obstacle or shooting stage. Only 2 athletes will shoot a stage, but may not shoot another stage until all other team members have shot a stage. · Part 1: Handgun. 3 Hostage targets. 1 shot to the A zone HEAD box of each target. · Part 2: Carbine 3 IPSC. Close, mid, far. 1 shot to the A zone BODY box of each target. · Part 3: Carbine. 1 IPSC Failure: 2 shots to A zone BODY box and 1 shot to A zone HEAD box. · Part 4: Handgun. 3 IPSC. 1 shot to the A zone BODY box of each. RELOAD. And repeat. · Part 5: Carbine. 3 IPSC. 1 shot to the A zone BODY box of each. RELOAD. And repeat. · Part 6: Carbine. 3 Hostage targets. 1 shot to the A zone HEAD box of each target. · Part 7: Handgun. 3 Hostage targets. 1 shot to the A zone HEAD box of each target. · Part 8: Carbine. 1 IPSC Failure: 2 shots to A zone BODY box and 1 shot to A zone HEAD box. Example of obstacles on the course: Low wall, high wall, balance beam, monkey bars, rope bridge, low crawl (under wire), A frame net climb, pull up bar, long dip bar, rope climb, high knee tire shuffle, etc. Stage is over after the team collectively completes all shooting stages, obstacles, and pass the stop point. SCORING: · 1 points per hit in the A Zone. Maximum Team Points = 60 points. · Negative 5 points for hostage hits. Penalty points: Each full minute, over 15 minutes, it takes to complete the entire course Example, if it takes a team 20.5 minutes to complete The Wolverine 5K Crucible, the penalty will subtract 5 points from shooting score.
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