WOLVERINE 5K Tactical Adventure Race
  • Home
  • R.O.E.
  • SigInt
  • HQ
  • Sponsors

Collect, Analyze, and Exploit 
a Marksmanship Training Center production.
​.-- --- .-.. ...- . .-. .. -. .  ..... -.- 
​

“What is a Wolverine?"

3/27/2024

0 Comments

 
Picture

“What is a Wolverine?"
 
 “A Small Animal Like A Badger, But Terribly Ferocious.“

SITREP: Use guerilla tactics to ambush and harass the enemy, analyze battlefield information gathered in the field to create a HVT (High Value Target) list, then exploit intel through precision fire.
 
Location: Range #1 (Long Range 1.)                 
 
Ammo Count:
· Carbine: 4 Mags of 28 rounds each.  (for 2 team members)
· Precision Rifle: 15 rounds max. (1 team member)
· Team Leader does not engage on this stage.
· *Team comms are needed for this stage.
 
Shooting Position: Standing supported.
 
Number of shooters at once: Entire team.
 
Description: This is a 3 part stage: The Team Leader will set up a command and control center. Sniper will set up in an elevated urban hide. Remaining 1-2 teammates will set up an ambush position and report any updates to the rapidly changing battlefield.
 
Part 1:  From a standing covered and concealed position, 1 athlete will engage a target of choice with a carbine (100, 200, or 300 yards). If the athlete misses their target, they will leave their carbine and step away from the position so the next team mate can try. Only if the athlete engages and hits, the 100 yard target, the athlete will be rewarded with 1 piece of intel, which will then be hand delivered (on foot) to the team leader, then return to ambush position. The other athlete will immediately take up the firing position and engage a target of choice with a carbine (100, 200, or 300 yards). 100y = 1 piece of intel. 200y target = 2 pieces of intel. 300y target = 3 pieces of intel.  Athletes will continue rotating and engaging targets, and hand carrying intel to team leader during the entire stage.  Only 1 athlete may engage at a time from the ambush position. Carbine will be left with RO at the firing position while intel is carried to the Team Leader.
    · The ambush team must deliver all pieces of the 1st puzzle, before delivering pieces of the 2nd, 3rd, and 4th puzzles. Even if the targets have been identified and engaged (see below for more details).
 
Part 2: The team leader will receive intel from the ambush team, analyze the intel puzzle (literally), to create a bigger picture. Once the High Value Target(s) picture is clear, the Team Leader will relay the target description and range to the sniper via team radio communications (not on MTC Freqs).
   · The TL may relay target info to the Sniper before the entire puzzle is complete.
 
Part 3: Once the sniper receives a target description and distance via team comms, the sniper will formulate a firing solution. Sniper may shoot targets in any order, but the sniper must positive identify the target to the RSO spotter, and the RSO must say “SEND IT” before the sniper takes 1 shot per target. RSO will only confirm correct target or not, after the shot has been taken.
 
This scenario will continue playing out for 15 High Value Target engagements, or until time runs out.
 
Scoring:  2 points per hit by the sniper. Negative 10 points if the sniper hits the wrong target. 
Total number of stage team points: Maximum Team Points = 30 points.  Minimum Team Points = 0
 
AFTER:  Clear and Safe all weapons. Return puzzle pieces to proper cans at the ambush shooting position.
0 Comments



Leave a Reply.

    Dead Drops

    Passing of critical information to the operators on the ground.

    Archives

    June 2025
    April 2025
    March 2025
    February 2025
    January 2025
    November 2024
    May 2024
    April 2024
    March 2024
    February 2024
    December 2023
    November 2023

    Picture
    2024_w5k_intel_report.pdf
    File Size: 3067 kb
    File Type: pdf
    Download File

    the_wolverine_5k_rule_book.pdf
    File Size: 2621 kb
    File Type: pdf
    Download File

Site powered by Weebly. Managed by Dotster
  • Home
  • R.O.E.
  • SigInt
  • HQ
  • Sponsors