BG Defense Company LLC / TYPE A RIFLESVery pleased that BG Defense Company LLC / TYPE A RIFLES will be sponsoring a stage at the 2024 Wolverine 5K!
We have selected a fairly simple stage design that should be named "I'm up. He sees me. I'm Down" which requires fire team rushes.
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Description“You're such a goddamn jock!”
SITREP: Flex your freedom fighter muscles and challenge the commies to a pullup competition. Starting Position: Standing on ground. 12# Body armor worn by hardcore teams. Number of shooters at once: 1 athlete at a time, but a team relay stage. Description: On command from RO, one athlete will mount the bar and come to a full straight arm hang for one second. Hands may face either direction. The athlete will pull up until chin is fully over the bar, and hold for one second. The athlete will then lower to a full straight arm hang for one second. That is one pull-up. Once the athlete has exhausted effort, or completed 20 pull-ups, they will dismount the bar, and next athlete will begin.
Scoring: The total number of pull ups, divided by number of team members. Total number of Team stage points: 20 Points.
Description: Starting in the holding area (parking lot) with all weapons empty and on safe, the team leader will issue each team member 1 of the provided weighted sandbag (20-50 lbs). On command from RSO, the entire team will low crawl under the wire, with their sandbags, to enter battlefield. Each athlete may occupy any of 5 unique stations. The weapon used for that station will only be loaded and unloaded at that specific station while pointed safely downrange. Once the station is complete, athletes will holster empty pistol and carry empty carbine to the next station to the right, along with their issued sandbag. Athletes may not skip a station, but may ask a team mate for assistance with the physical task. Complete as many stations as possible in the time limit. *See below for detailed station descriptions. Scoring: · 1 points per hit in the A Zone. Negative 5 points per hit on friendlies. · Maximum 40 points per shooter. · Total points, divided by number of shooters (Round fraction scores down) = TEAM SCORE. Total number of stage team points: Maximum Team Points = 40. Minimum points = 0 * Weapons will be loaded and unloaded at each station. Weapons will be safe and empty while moving from 1 station to the next.
Station #1: Low Wall Climb (Carbine): Simulates hopping fences. Starting on either side of the wall, the athlete will place carbine in the designate safe area (barrel/table), then toss sandbag over the 5ft wall, then climb over the wall. The sandbag may remain on the ground where it landed. Engage 2 targets with 1 round each. Place carbine in the designate safe area (barrel/table), then toss sandbag over the wall, then climb over the wall. Engage each target with 1 round each. Continue for 4 reps and a total of 8 shots fired.
Station #2: Box Step Up (Pistol): Simulates stepping onto higher tactical positions. Starting by placing carbine in the designate safe area (barrel/table). Athlete must keep the sandbag above waist level during the entire station. Using either leg, step up onto the box until both feet are firmly planted. Draw, and engage the target with 1 round, then re-holster. Step down off the box until both feet are touching the ground then step up again. Repeat for a total of 8 step up reps firing 8 rounds from on top of the box. *If the sandbag falls below waist level, the station is over.
Station #3: High Wall Climb (Carbine): Simulates climbing onto short buildings. · Start with carbine in the designate safe area (barrel/table). The athlete will toss sandbag under the wall, use any method necessary to climb over the wall (freehand, muscle up, rope, buddy lift, etc), then safely drop down on far side of the wall. The sandbag may remain on the ground where it landed. Engage each of the 4 targets with 1 round each. Place carbine in the designate safe area (barrel/table). Grab the sandbag, and return to the original side of the wall and repeat the drill for a total of 2 wall climbs and 8 round fired.
Station #4: Balance Beam (Pistol): Simulates traversing uneven terrain. · Start with carbine in the designate safe area (barrel/table). The athlete will walk from one end of the balance beam to the other while carrying the sandbag. If the athlete falls off, then return to the starting position. Once successfully across the beam, the athlete may drop the sandbag. Draw and engage 2 targets with 1 round each, then re-holster. Pick up the sandbag, and walk from one end of the balance beam to the other while carrying the sandbag. Engage targets again with 1 round each. Continue for a total of 4 successful trips across the beam and firing 8 rounds.
Station #5: Push Up & Pull Through (Carbine): Simulates positioning equipment while staying behind cover. · Starting with carbine placed on the ground in designated area and sandbag placed on either left or right side of the station area. The athlete will start in the prone position, and then push–up into a plank. Grab the sand bag and drag under your body to the other side. Lower your body down into the prone, grab rifle, and engage target with 1 round. Return rifle to the ground, push-up to a plank position, and then pull the sandbag under your body to the opposite side. Lower your body and engage the target with 1 round. Continue for a total of 8 reps and 8 rounds.
There has been sightings of new equipment being delivered to the battlefield such as climbing ropes, weighted sandbags, step up boxes, and wall climbs. There will likely be new styles of tactical fitness inbound.
Check the ROE page for updated race rules and FAQ'sQ: I broke my leg. Half my team bailed on me. My spouse made other plans. Etc. Etc.Etc. Can I get a refund?
A: No. All registrations are non refundable. This is an extremely expensive production which your entry fees pay for, regardless if you show up or not. There are a lot of associated cost (pyro, chow, event shirts, printing cost, canoe rentals, athletic props, etc). Mark your calendar, circle the date, pre organize your team with multiple replacements, BEFORE registering. Before asking for a refund, remember that your slot could have been filled by other paying athletes. Q: Should I use plate carrier mag pouches or belt pouches? A: Your choice. There is no perfect gear set up for the Wolverine 5K. But there are bad ones. To test this, put all your gear on to include a holstered pistol and conduct 5 fast burpees. If any of your equipment came loose, fell out, or shifted violently, it needs to be replaced. Q: Will we have to carry all weapons and ammo around all day? A: No. During the orienteering field portion, you will leave your weapons secured in you vehicle. Your vehicle acts as a forward operating base, which you may return to resupply throughout the day. Q: For hardcore, does my body armor count as weight during the 5K orienteering course? A: Yes. the 45 pound is your simulated combat load. You may wear your body armor in the field, or carry it inside your backpack. Q: Can I run a shorty AR pistol for my carbine? A: Yes. We don't care but accuracy matters. You may encounter carbine targets from 5 yards - 300 yards. Q: I don't have a precision rifle, can my "really good" AR be used instead? A: Yes if you have proven DOPE. But, you may encounter precision rifle 1.5 MOA targets from 100 yards - 1000 yards. Q: Can I bring multiple carbines to switch for different style stages? A: NEW RULE: You may only bring 1 handgun, 1 carbine, and 1 precision rifle per athlete. You MAY NOT, bring multiple weapons to switch out for specific stages. That sort of gaming goes against the nature of the event, and will be considered an integrity violation resulting in an individual/team ban from all future Wolverine 5Ks. Q: Can I camp out on your property? A: Normally we say yes to parking lot camping, but not for this event due to the amount of vehicle traffic! Book hotels early. There are local camp grounds in the immediate area with low rates. Q: Can I have someone follow my team around to photo/video document our experience? A: Yes, but with limitations. Non athlete team members will not be permitted in the field, nor will they be allowed in active live fire areas. They may not assist the team in any fashion what-so-ever. This includes being a mule, caddy, scout, jamming mags, motivational support cheer leader, or any other helpful duties other than photography. If caught doing so, will result in an integrity violation resulting in an individual/team ban from all future Wolverine 5Ks. |
Dead DropsPassing of critical information to the operators on the ground. Archives
March 2025
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